ARENA ISSUES

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Lookingmage
Posts: 65
Joined: Mon Dec 24, 2007 8:12 pm
Class: Mage
Town: Temoz

ARENA ISSUES

Post by Lookingmage »

I have opened this topic to bring into your ( Game-masters ) concern some missing things at arena in the present scenario compared to the older one.

* Pan Skill has been disabled : I know it was the major problem creating skill which made players stuck when arena was over loaded but there should be some way out which would cut down the delay problem even when Pan skill is used. I please request you ( game-masters ) to give it a shot because i know nothing is impossible for you guys :)

* HK's Skills
: A while ago before the arena was modified , we could reduce and warat from a range of 1 or 2 while our character was in motion . This was one of the major skills in HK gameplay . I don't really know if am explaining you in the right manner , let me know if am unable to explain it .

These were the only two issues in my head at the moment , if a one or two comes into my head , I'll let you know :P
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Gmstorm
A3 Gamemaster
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Joined: Fri Jun 08, 2007 12:27 am
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Re: ARENA ISSUES

Post by Gmstorm »

Lookingmage wrote:* Pan Skill has been disabled : I know it was the major problem creating skill which made players stuck when arena was over loaded but there should be some way out which would cut down the delay problem even when Pan skill is used. I please request you ( game-masters ) to give it a shot because i know nothing is impossible for you guys :)
Known to cause issues. That is the reason why it was disabled.
Lookingmage wrote:
* HK's Skills
: A while ago before the arena was modified , we could reduce and warat from a range of 1 or 2 while our character was in motion . This was one of the major skills in HK gameplay . I don't really know if am explaining you in the right manner , let me know if am unable to explain it .
Known bug that was fixed. It is not supposed to be like that.
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Lookingmage
Posts: 65
Joined: Mon Dec 24, 2007 8:12 pm
Class: Mage
Town: Temoz

Re: ARENA ISSUES

Post by Lookingmage »

I know PAN skill causes issues but those issues could be fixed some other way round . I don't know if they can really be but i know you guys can find a good alternative :)


There is a saying in hindi .. " saanp bhi mar jaye aur lathi bhi na tutte "
i.e issue may be fixed without the disable of usage of pan skill .



* HK skills : On public demand can that glitch be a part of present arena? :D
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Shaddow
Posts: 6
Joined: Thu Aug 16, 2007 6:19 pm
Class: Mage
Town: Quanato

Re: ARENA ISSUES

Post by Shaddow »

* HK Skills - This pvp glitch is from years and this is what made HK pvps interesting... I recently logged in A3Mania, there this pvp glitch is still there and ppl have loads of fun there coz of this. This is not a bugg, this is smthing which makes pvp more interesting and gives benefit to both.
Thus, its working in mania and we want it to be in India too, moreover on Public Demand it shud be implemented asap...
Actually it should be disabled in A3 Mania.. wt is the use of having range buffs whn a player has 10k bar... In A3 India it was the best thing for HK pvps... please fix it asap :)

Regards
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Rooc
Posts: 3
Joined: Fri Feb 02, 2007 10:33 pm
Class: Holy Knight
Town: Quanato

Re: ARENA ISSUES

Post by Rooc »

@ Gmstorm

Please activate that buffing from far stuff in Hk pvp's. Its in mania too. I agree its a bugg, bt an interesting one and help's pvp's to be interesting. No one gets advantage coz both the opponents can use this and Hk wont use this again mage archer or warrior :D...

Thus, please it will take some time for you bt if so many ppl are requesting please activate this stuff in arena's for Holyknights :)
Lookingmage
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Joined: Mon Dec 24, 2007 8:12 pm
Class: Mage
Town: Temoz

Re: ARENA ISSUES

Post by Lookingmage »

We not only want Pan skill back but also an arena where the game runs smooth and characters dont get stuck . Can the pan skill and lagg free arena go hand in hand ? There might be some way possible :)
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