Guys I think this may be the answer , In every option it says `RAISE` critical hit rate by some percentage rather than absolutely raising it , What do u say guys ?
Cavalxxx wrote:Yea Jax...
I tried it on my own server...
I do get normal hits many a times...
But... when the calculation says 100%... then why are we getting normal hits then???
Jax... or someone else... please explain...
The creep must be wearing Boots with Crit Rate Evasion
Cavalxxx wrote:Yea Jax...
I tried it on my own server...
I do get normal hits many a times...
But... when the calculation says 100%... then why are we getting normal hits then???
Jax... or someone else... please explain...
The creep must be wearing Boots with Crit Rate Evasion
The raise crit rate is a chance.
So, if the boots have 30% crit rate, every hit has a 30% chance of being a crit. Which also means that 70% times it will not be a crit.
For a non crit shot, all the non crit % should happen at the same time. Which means that all the following fail at the same time
ss = 34% -> 66% non crit
merc = 10% -> 90% non crit
g10 set = 35% -> 65% non crit
fatality = 14% -> 86% non crit
g9 unique =7% -> 93% non crit.
For those who are studying math, you can solve this using 'set theory'.