Page 1 of 1

raise critic rates...

Posted: Tue Jun 12, 2007 3:32 am
by Deathdonor
i was just wondering how the raise critic rates work... as a uni weapon and boots have raise critic...
for eg :
if my actual critic rate is 100
my boots have 20% raise critic rate
my weapon has 7% raise critic

then will the final critic rate be 127
or will it be 120 + (7% of 120)
or will it be 107 + (20% of 107)

its kinda complicated but plzz let me know

Posted: Tue Jun 12, 2007 11:02 am
by Kazlmartoh
The crit hit rate is always in %. if u have a lvl 100 SS u get crit hit rate of 34%. In boots if u get a max crit hit rate of 30% and u have a unique weapon which raises ur crit hit rate by 5%.

en ur total crit hit rate is..

34%+30%+5%= 69%

we can conclude tat. out of 10 shots hit there will be a max of 7 crits.

we cannot assume tat for each shot tere is a chance of 70% crit hit.

Hope this cleared ur doubt.

if i erred ne where plss correct me.

Posted: Tue Jun 12, 2007 11:03 am
by Uttamberia
dude critical is double the damage of ur normal attk...raise crit % means tht often ull strike a critical....though crits may nt b exact double of ur attk cause of hustler in the archer mercs...which most of us have

Plz correct me if im wrong

Posted: Thu Jun 14, 2007 12:09 pm
by cyber_devil123
wtfisthis wrote:The crit hit rate is always in %. if u have a lvl 100 SS u get crit hit rate of 34%. In boots if u get a max crit hit rate of 30% and u have a unique weapon which raises ur crit hit rate by 5%.

en ur total crit hit rate is..

34%+30%+5%= 69%

we can conclude tat. out of 10 shots hit there will be a max of 7 crits.

we cannot assume tat for each shot tere is a chance of 70% crit hit.

Hope this cleared ur doubt.

if i erred ne where plss correct me.

69+passive 7%(maybe) = 76%

Posted: Mon Jun 18, 2007 12:12 pm
by Sudharsan
We can add extra 10% crit hit rate through archer mer

Posted: Wed Sep 19, 2007 1:49 pm
by Iceguard
Cyberdevil wrote:
wtfisthis wrote:The crit hit rate is always in %. if u have a lvl 100 SS u get crit hit rate of 34%. In boots if u get a max crit hit rate of 30% and u have a unique weapon which raises ur crit hit rate by 5%.

en ur total crit hit rate is..

34%+30%+5%= 69%

we can conclude tat. out of 10 shots hit there will be a max of 7 crits.

we cannot assume tat for each shot tere is a chance of 70% crit hit.

Hope this cleared ur doubt.

if i erred ne where plss correct me.

69+passive 7%(maybe) = 76%
Dude in passive we can add upto 14%
69+14=82%+10%(from archer mer)
so totally 92%
and in g9 offensive uniques ur crithit rate will be rised by 7% so extra 2%
ence 94% max crit hit rate
I heard auras too will give hidden crit hit rates sum up that too if it is correct :D