Som Info on Grinta!! :)
Posted: Mon Mar 12, 2007 9:35 pm
As per my knowledge is conserned, Grinta Maps or Maze Maps as its better known as in the Korean A3 Community can be "OFFICIALLY" opened, yup Just like "Hatrel" need SQ 1-4 to be opened "Grinta" needs SQ 2-1* to be completed to be opened. Grinta is not a "Special Map" as its been Mentioned in the Forum, its a Part of A3 Storyline without Grinta A3 Storyline won't be Complete.
Basically Grinta is Needed for 2 reasons, Firstly After a Character Crosses 160 he/she have no other Quests to do Except the KH R4 Quest, and Normal Hunt Exp is way too less to be used effectivly for Lvlling ups, so Grinta Maps are provided for Easy Lvl ups for 160+ Players.
Experiance Calculations = Even @ level 163+ Players get 0.01% Exp @ around 6-8 Grinta Creeps, Not olgos Cynicks and other C3 and Niff Creeps in Grinta.
Secondly, Grinta Bosses i.e Greybone has a Greated chance of Dropping Grace of Shilbadu & Soul of Shilbadu compared to Hatrel Bosses. Under "UNEDITED" condition.
SQ 2-1 = DAMN HARD TO COMPLETE, Small Walkthrough in SQ 2-1,
Start Point : Vermaden Temple, Enterance to Hatrel.
You have to talk to "Redyan", She will Teleport you to a map called "Chappel", there you find "Little Redyan" she tells you that Some monsters have stolen her "Fathers"s Dagger" & her "Mother's Ring" so u have to retrive them, The monsters here are Tao Creeps, Kill them u get teh Ring & Dagger, then she tells u to find her Friends who have been kidnapped by the Monsters, so now u have to find a Secret Door, on finding the Door in order to Open the Door u ahve to Solve a ZIG-ZAG puzzle & givven the Time Left its IMPOSSIBLE, still if u manage to make out of there u are faced with another challenge, u have to Stop a FIRE TRAP in order to reach her Trapped friends, so now u face a Chinese Puzzle, u have to over lap the Pins in the board till only 1 PIN is LEFT!!! and no UNDOs can be done
so its Quite hard, btw u will get bonus tim when 1 objective is completed so If anyone can achives all these, then SQ 2-1 will be considered Complete and as a BOnus , Grinta & Greybon will be Opened 
This is my personal Opinion Complied with Experiances in A3 Korean Community,
Thanks for Reading
Xanthus
Thinking of Coming Back Again
Basically Grinta is Needed for 2 reasons, Firstly After a Character Crosses 160 he/she have no other Quests to do Except the KH R4 Quest, and Normal Hunt Exp is way too less to be used effectivly for Lvlling ups, so Grinta Maps are provided for Easy Lvl ups for 160+ Players.
Experiance Calculations = Even @ level 163+ Players get 0.01% Exp @ around 6-8 Grinta Creeps, Not olgos Cynicks and other C3 and Niff Creeps in Grinta.
Secondly, Grinta Bosses i.e Greybone has a Greated chance of Dropping Grace of Shilbadu & Soul of Shilbadu compared to Hatrel Bosses. Under "UNEDITED" condition.
SQ 2-1 = DAMN HARD TO COMPLETE, Small Walkthrough in SQ 2-1,
Start Point : Vermaden Temple, Enterance to Hatrel.
You have to talk to "Redyan", She will Teleport you to a map called "Chappel", there you find "Little Redyan" she tells you that Some monsters have stolen her "Fathers"s Dagger" & her "Mother's Ring" so u have to retrive them, The monsters here are Tao Creeps, Kill them u get teh Ring & Dagger, then she tells u to find her Friends who have been kidnapped by the Monsters, so now u have to find a Secret Door, on finding the Door in order to Open the Door u ahve to Solve a ZIG-ZAG puzzle & givven the Time Left its IMPOSSIBLE, still if u manage to make out of there u are faced with another challenge, u have to Stop a FIRE TRAP in order to reach her Trapped friends, so now u face a Chinese Puzzle, u have to over lap the Pins in the board till only 1 PIN is LEFT!!! and no UNDOs can be done


This is my personal Opinion Complied with Experiances in A3 Korean Community,
Thanks for Reading

Xanthus

Thinking of Coming Back Again
