Dex Mages Built for Hatrel
Posted: Sat Feb 03, 2007 1:11 am
HI
Hmm stop guess works and I would like to tell you something -
First offall Robust lvl 6 requires 31 passive points..
So lets see stats at lvl 131 of NON-ELE mages
Go g7 blood till 131 lvl - You can tank 2 to 3 Hatrel bosses at a time with Hp absorb and 1 with Mp absorb with Robust lvl6. Healer Required. Mp wont go infact it will recover. HP bar will be 2724.
Go g8 blood till 131 lvl - You can tank 2 Hatrel bosses at a time with Hp absorb and 1 Hatrel boss with Mp absorb with Robust lvl6. Healer Required. HP bar will be 2244.
Go g9 lvl 131 - You can tank 1 Hatrel boss with Hp abosrb compulsary Robust lvl6 and FellumerG. Healer Required. Hp bar will be 1764. +200F(G).
Damage on Bosses -
g7 blood - 1700-1900 Deokhon lvl8 staff (Cemos and P2)
g8 blood - 1800-2000 Frigg lvl 7 staff add+33 attk (Cemos and P2)
g9 - 2100 - 2400 Mio lvl 6 staff (Cemos and P2)
Defence and Pots Capacity on Lvl 131 with Robust lvl 6 -
Note: Defence plays an important role in mage built higher the defence less you get hits by monsters.
g7 blood def - 320-380 (depends on Shue and lvl of Armour)
pots - (HP/MP) = 54480/44000 approx. (Robust lvl6 affect HP/MP)
g8 blood def - 360-420 (depends on Shue and lvl of Armour)
pots - (Hp/Mp) = 44880/44000 approx. (Robust lvl6 affect HP/MP)
g9 def - 470-530 (depends on Shue and lvl of Armour)
pots - (Hp/Mp) = 35280/44000 approx. (Robust lvl6 affect HP/MP)
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Now as Premsundar told you want game easy then go for blood as per required.. you wanna make it intreasting keeping life on wire go g9. I have gone through lot of builts even super super blood thts lvl 62 Non ele 30% mount g7 with Hp bar 2700+ on lvl 117 without robust..
But...
See my defence was 268 so I use to get lots of Hit and my Hp pots use to drain as anything..
I could tank many bosses but the result was Pots draining faster and Attack was even low. So getting inexcess blood also has its disadvantages.
So if you wanna hunt bosses and PK better go g8 blood.. Easy built you can switch to g9 in Epi3 or at lvl 150.
If you have made Mage only for Mob-bossing thts 2-3 bosses at a time with your friends as Healers go g7 blood.
If you like to lvl up faster after lvl 130+ No bossing only solo hunting even in hatrel maps go g9.
Advantages of g9 (Maybe Prem didnt tell) -
G9 Non-ele Mage Set gives Passive CritHit, Magic Evasion.
G9 Ele Mage Set gives Passive Critical Hit Evasion, Evasion.
Defence becomes so high (Perfect SS with atleast lvl 70)
Tht monsters hits Less and Usage of Pots is reduced. Whereas g8, g7 mages get good amount of damage but its not noticed due to high HP bar.
Please note been G9 you should play in Lag free Environment as you have be fast on fingers.. Skills requied.
Hope it helps everyone about mage builts and fundamentals of blood.
Please correct me or give me feedback about any wrong information specified.
Hmm stop guess works and I would like to tell you something -
First offall Robust lvl 6 requires 31 passive points..
So lets see stats at lvl 131 of NON-ELE mages
Go g7 blood till 131 lvl - You can tank 2 to 3 Hatrel bosses at a time with Hp absorb and 1 with Mp absorb with Robust lvl6. Healer Required. Mp wont go infact it will recover. HP bar will be 2724.
Go g8 blood till 131 lvl - You can tank 2 Hatrel bosses at a time with Hp absorb and 1 Hatrel boss with Mp absorb with Robust lvl6. Healer Required. HP bar will be 2244.
Go g9 lvl 131 - You can tank 1 Hatrel boss with Hp abosrb compulsary Robust lvl6 and FellumerG. Healer Required. Hp bar will be 1764. +200F(G).
Damage on Bosses -
g7 blood - 1700-1900 Deokhon lvl8 staff (Cemos and P2)
g8 blood - 1800-2000 Frigg lvl 7 staff add+33 attk (Cemos and P2)
g9 - 2100 - 2400 Mio lvl 6 staff (Cemos and P2)
Defence and Pots Capacity on Lvl 131 with Robust lvl 6 -
Note: Defence plays an important role in mage built higher the defence less you get hits by monsters.
g7 blood def - 320-380 (depends on Shue and lvl of Armour)
pots - (HP/MP) = 54480/44000 approx. (Robust lvl6 affect HP/MP)
g8 blood def - 360-420 (depends on Shue and lvl of Armour)
pots - (Hp/Mp) = 44880/44000 approx. (Robust lvl6 affect HP/MP)
g9 def - 470-530 (depends on Shue and lvl of Armour)
pots - (Hp/Mp) = 35280/44000 approx. (Robust lvl6 affect HP/MP)
--------------------------------------------------------------------------------
Now as Premsundar told you want game easy then go for blood as per required.. you wanna make it intreasting keeping life on wire go g9. I have gone through lot of builts even super super blood thts lvl 62 Non ele 30% mount g7 with Hp bar 2700+ on lvl 117 without robust..
But...
See my defence was 268 so I use to get lots of Hit and my Hp pots use to drain as anything..
I could tank many bosses but the result was Pots draining faster and Attack was even low. So getting inexcess blood also has its disadvantages.
So if you wanna hunt bosses and PK better go g8 blood.. Easy built you can switch to g9 in Epi3 or at lvl 150.
If you have made Mage only for Mob-bossing thts 2-3 bosses at a time with your friends as Healers go g7 blood.
If you like to lvl up faster after lvl 130+ No bossing only solo hunting even in hatrel maps go g9.
Advantages of g9 (Maybe Prem didnt tell) -
G9 Non-ele Mage Set gives Passive CritHit, Magic Evasion.
G9 Ele Mage Set gives Passive Critical Hit Evasion, Evasion.
Defence becomes so high (Perfect SS with atleast lvl 70)
Tht monsters hits Less and Usage of Pots is reduced. Whereas g8, g7 mages get good amount of damage but its not noticed due to high HP bar.
Please note been G9 you should play in Lag free Environment as you have be fast on fingers.. Skills requied.
Hope it helps everyone about mage builts and fundamentals of blood.
Please correct me or give me feedback about any wrong information specified.