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There Should be MORE EXP in QUESTS
Posted: Tue Jun 27, 2006 12:44 pm
by Abhishekngu
Hey, we play for all day wasting our time and doing hardwork to lvl up and some noobs just do party and all and get's lvl up too quickly.
I know its the part of the game but Mr.GM don't u think There should be more exp in quests so that it can be a little more near to the exp of the players who does party. GUYS PLS REPLY AND MR.GM U TOO
Posted: Tue Jun 27, 2006 12:49 pm
by Irritated
Yup, honest questing players are not rewarded enough.
this shud be compensated either through better quest drop rate or reducing the amount of exp gained by leechers.
good post
Posted: Tue Jun 27, 2006 12:54 pm
by Ladygladriel
ive seen a
private server in
china where we get 10x quest exp and 10x wz.......well thts superb and fast.......event thts not good....
3x or 4x exp every weakends for
5 Hrs will b gr8 so tht all will b benenfited......... GM DIABLO TRY THIS OUT COZ ITS ADDICTIVE.....

Re: good post
Posted: Tue Jun 27, 2006 12:59 pm
by Suckkminee
hks_rock wrote:ive seen a
private server in
china where we get 10x quest exp and 10x wz.......well thts superb and fast.......event thts not good....
3x or 4x exp every weakends for
5 Hrs will b gr8 so tht all will b benenfited......... GM DIABLO TRY THIS OUT COZ ITS ADDICTIVE.....

Do u understand Chinese to do the quests...
I've nvr seen ne1 do the quests in CHinese server... Coz the Creeps themselves give a lot of xp...

come bak
Posted: Tue Jun 27, 2006 1:22 pm
by Ladygladriel
now pls dont take the argument to the chinese server n private servers...come bak to q exp topic

Posted: Tue Jun 27, 2006 2:09 pm
by Gmfirst
We do not encourage conversations about private servers and their feasiblity here. Thank you in advance for not repeating this blunder again.
Regards,
[GM]First.
Posted: Tue Jun 27, 2006 2:14 pm
by Gmfirst
Players who take up quests are rewarded with a very powerful weapon called lore points. This enables you to re-distribute your stat points the way you like which implies you can play different roles at different times on the server. Be it the friendly Townsman helping low levellers or Squaring off Pk'ers. I feel this enables a player to be pivotal in the town's polictics and community which is the most vital dimension to any character in a MMOG.
Regards,
[GM]First.
Posted: Tue Jun 27, 2006 2:35 pm
by Eos
gmfirst wrote:Players who take up quests are rewarded with a very powerful weapon called lore points. This enables you to re-distribute your stat points the way you like which implies you can play different roles at different times on the server. Be it the friendly Townsman helping low levellers or Squaring off Pk'ers. I feel this enables a player to be pivotal in the town's polictics and community which is the most vital dimension to any character in a MMOG.
Regards,
[GM]First.
I don't get this part..as far as I've seen lore comes in handy either to reduce parole, form a KH or change your stats. How does it enable you to help low lvlers?
Also-is there any relation between your lore and the probability of dropping an item on death when theres no saving scroll?
Posted: Tue Jun 27, 2006 8:09 pm
by Gmfirst
What i meant was to change your physical attributes meaning your stats to personify the role you play in the game which may be being a blood build at certain times or being a power leveller etc.,
Regards,
[GM]First.
Posted: Tue Jun 27, 2006 11:45 pm
by Maltatheknit
its true we get lores tht r use full but the rate at which quest items drops is soooooooooooooooooooooooooooooooooooooo less and tht means long time to complete a quest. and look at the lore reward at my lvl tht is 11x max 600 or 750 lore is available. and look at the consumption of lore 1 skill points adjustment sukks up 1k lore and a town shifting 10k and kh making 30k. if one goes according to u ie. play diff roles how much lore will he need????????????????????????