Recent MMORPG gaming survey

Anything and everything!
Xeaon
Posts: 1286
Joined: Sat Feb 25, 2006 8:26 am

Recent MMORPG gaming survey

Post by Xeaon »

http://www.nickyee.com/daedalus/archive ... hapter.pdf
On 5-point Likert scales, 15% of respondents (n = 3989) agreed or strongly agreed that they become angry and irritable if they are unable to participate. 30% agreed or strongly agreed that they continue to participate in the environment even when they are frustrated with it or not enjoying the experience. And 18% of users agreed or strongly agreed that their usage patterns had caused them academic, health, financial or relationship problems. Agreement with the mentioned statements was significantly positively correlated with average weekly use of the environment. Even more striking, 50% of respondents (n = 3166) considered themselves addicted to an MMORPG in a direct “yes”/”no” question.
One proposed model of problematic usage [37] approaches the environment as a place where many common anxieties can be overcome. For example, users who have low self-esteem can become powerful and competent in these environments and they are driven to achieve in these
25 environments as a way of overcoming anxieties they have in the material world. Or for example, users who feel undervalued in the material world can become needed and valued members of groups or guilds. Users with poor self-image can choose to be as attractive and physically fit as they desire. Users with low internal locus-of-control gain a stronger sense of agency in these environments. Users with stressful problems can use these environments as escape. In short, these environments are seductive for some users because it empowers them in ways specific to their anxieties.
It was found that male users score higher than female users on Achievement and Manipulation, whereas female users scored significantly higher on the Relationship, Immersion and Escapism factors. In other words, male users are more likely to engage in these environments to achieve objective goals, whereas female users are more likely to engage in MMORPGs to form relationships and become immersed in a fantasy environment. These gender differences resonate with findings by Cassell and Jenkins [33] and suggest that MMORPGs do not have one set of factors that appeals to everyone equally well, but instead, have a host of appealing factors each of which draws in users with different motivations. With regard to how these motivations related to usage patterns, among
male users, age was inversely correlated with the Manipulation (r = -.33, p < .001) and Achievement (r = -.27, p < .001) factors, implying that younger male users tend to objectify both the environment and other users for their own personal gains.
Kiddos :P
Eos
Posts: 1628
Joined: Tue Sep 20, 2005 6:35 pm
Class: N/A
Town: N/A
Location: Bangalore
Contact:

Re: Recent MMORPG gaming survey

Post by Eos »

zindianchick wrote: It was found that male users score higher than female users on Achievement and Manipulation, whereas female users scored significantly higher on the Relationship, Immersion and Escapism factors. In other words, male users are more likely to engage in these environments to achieve objective goals, whereas female users are more likely to engage in MMORPGs to form relationships and become immersed in a fantasy environment.
I also like it for the immersion and escapism...so I'm female? :shock: :P
Xeaon
Posts: 1286
Joined: Sat Feb 25, 2006 8:26 am

Post by Xeaon »

Well, *trying to find rexdude* may be, who knows. A lil girlie trying to play a big game. On a more serious note, it says more or less, its like a grey scale and ppl are not at the two ends of that scale. Similarly it would be wrong to conclude, ALL male kiddos manipulate, its just that the number of such ppl in that group is higher than the corresponding number in other groups.
dredisback
Posts: 1555
Joined: Tue Feb 14, 2006 6:32 am

Post by dredisback »

WELL, THIS CAN BE EASILY EXPLAINED CONSIDERING THAT MEN ARE MORE LOGICAL AND WOMEN TEND TO SPEAK WITH THEIR HEART[WELL MOST OF EM, THERE ARE $$$$ING *censored* IN THIS CRUEL WORLD].

WHEN A GAL TELLS A GUY SOMETHING, THE GUY LOOKS TOWARD THE SIMPLEST MEANING AND ACCOMPLISHES THE TASK, ON THE OTHER HAND, WHEN A GAL IS TOLD THE SAME, SHE WOULD CONSIDER THE "DOUBLE-MEANING" OF THAT VERY LINE.

SO IF YOU TELL A GUY TO CLEAN A PARTICULAR ROOM, HE WOULD ONLY DO THAT, BUT A GAL WOULD EXPECT THE WHOLE HOUSE TO BE CLEAN, GALS THINK AS IF THEY DROP A HINT AND THE BOYS PICK IT UP, BUT BOYS ONLY LOOK FOR THE SIMPLEST WAY OUT!!!

:twisted: :twisted: :twisted:
Xeaon
Posts: 1286
Joined: Sat Feb 25, 2006 8:26 am

Post by Xeaon »

Huh come again, u call manipulating as being more logical? Ahem. God bless u.
dredisback
Posts: 1555
Joined: Tue Feb 14, 2006 6:32 am

Post by dredisback »

STILL YOUR WAY OF THINKING IS A STEREOTYPE KIND, A STAUNCH FEMINIST I WOULD CALL YOU.

I DIDN'T SAY MANIPULATING IS LOGICAL, I SAID GUYS THINK FOR THE SIMPLEST WAY OUT.

WHY DO YOU ALWAYS SKIP THE MAIN THEME OF THE POST AND TRY TO COUNTER?? HARD SKULL?

:roll: :roll: :roll:
Xeaon
Posts: 1286
Joined: Sat Feb 25, 2006 8:26 am

Post by Xeaon »

I SAID GUYS THINK FOR THE SIMPLEST WAY OUT.


Even when that simple way out is manipulation. Exactly thats what is posted in article.
And feminist , giv me a break guys. I hate those fkking morcha ppl crying for female rights on the roads.
dredisback
Posts: 1555
Joined: Tue Feb 14, 2006 6:32 am

Post by dredisback »

OF COURSE, YOU TRY N TRY, THEN WHEN YOU GET PISSED YOU CHEAT!

THIS BEHAVIOUR CAN ALSO BE ATTRIBUTED TO COMPETITION AMONGST GUYS TO BE BETTER THAN THEIR COUNTERPARTS-MALE OR FEMALE. :roll:

:twisted: :twisted: :twisted:
Xeaon
Posts: 1286
Joined: Sat Feb 25, 2006 8:26 am

Post by Xeaon »

U miss point here, competition is present in both guys as well as girls.
Inoue
Posts: 736
Joined: Fri Apr 22, 2005 3:56 pm

Post by Inoue »

whats with all these sruverys and stuff!?!
Post Reply