Rules of conduct

Anything and everything!
dredpker
Posts: 1308
Joined: Fri Sep 23, 2005 2:59 am

Post by dredpker »

SAD THAT THIS HAPPENED........

BUT THE GMS SHOULD HAVE REALLY WARNED PEOPLE AT THAT TIME AND RELEASED A PATCH TO BLOCK ADVANCED SERVERS.

IT IS PURELY THEIR FAULT AS THEY DID NEITHER WARN NOR DID THEY TAKE ACTION WHICH LED PLAYERS TO CONCLUDE THAT IT WAS NOT ILLEGAL.'

SO GMS YOU HAVE YOUR OWN BIT TO CLARIFY.
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
Felix
Posts: 7
Joined: Thu Apr 21, 2005 11:28 pm

Post by Felix »

so what actually happened to adeus :?: :?: :?:
dredpker
Posts: 1308
Joined: Fri Sep 23, 2005 2:59 am

Post by dredpker »

LOL

HE KNIDA DUMPED DAT MAGE AND STARTED WITH ANOTHER CHARACTER.

HE MUST BE BHEJAFRY.

REAL *censored*.

:evil: :evil: :evil: :evil: :evil: :evil: :evil:
Felix
Posts: 7
Joined: Thu Apr 21, 2005 11:28 pm

Post by Felix »

the org adeus lent his char to a mage called magepower. this magepower told the org. adeus that he got his id banned for some reason.but according to that list no one has got banned
FELIX-not playing anymore
P.S. the org adeus is a lvl 99 swordsman in RO whose ingame name is calypso(i think cos i only used to see him play)
Caruthers
Posts: 124
Joined: Fri Jul 01, 2005 3:37 pm

Post by Caruthers »

wht i dont understand is the gms were quick to reply and edit the post only on the day when all gt de lvled and now many have questions to the gms but as usual no reply!!!! wht happened did they go on their christmas vacations or wht????
oh and im deeply hurt and sad to say this but i think the ragnarok promo and publishers were better off than a3!!!!yikes!!(thts like the biggest insult!!)
i mean look at the facts even tho bottting in ragnarok is like no bodys bussiness .. still when u go to town u see tons of players still playin.... u still see tons of players still addicted to the game... tons of players still sticking to the game even tho they reached the max lvl of 99!!!!!!!!!!!
they should learn frm them!
dredpker
Posts: 1308
Joined: Fri Sep 23, 2005 2:59 am

Post by dredpker »

GMS ARE SHAGGIN AS WACKY SAID.

WHEN DONE THEY POP IN N SAY WE R SRRY FOR DA INCONVINIENCE.

IT TAKES THEN 3 DAYS TO SHAG LOL.

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Rylad
Posts: 211
Joined: Sat Nov 12, 2005 2:29 am

Post by Rylad »

My,my...

Was away for one week ..And Bam!!..All I see is chaos everywhere ..in the forums and in game..Took a while to realize wht's happ..After readin through several posts ...The so callled Gm's pop out creatin some new rules and penalize us for goin to hatrel...Woken up finally huh??..Where were u guys when they had the logo in closed beta..??Where was the rules then??...And how is Mr warman still in the game??..Someone gives him cash and he creates some crap logo ....And that's not violation???...If ur penalizin make it fair and square...And wht with this 20 lvls of 'minus' exp???...I guess all they want us is to leave the game..Which aint gonna happen!!!!..I repeat "NOT GONNA HAPPEN"...We will haunt a3 and pk ppl ...

A big BOO from my side to the gm's...I know that error's have been made but U guys are just blamin us for it!!!!...It's ur fault too!!!...


And yeah i gotta gift for u guys for this christmas...Check this out!!..

http://perso.wanadoo.fr/aventures-arcan ... sphere.htm

U can also try Robin's law of good gamemastering....

Buy em urselves god dammit!!! :roll: :evil:


OH..AND MERRY CHRISTMAS!!!! HOPE U LIKE IT :twisted: :twisted: :twisted:


Classic GM Blunder #1: Failing to provide enough motivation for characters to go on the adventure. While forcing players to do things is never a good idea, a character needs some motivation to do things in the game. If the GM does not provide enough motivation, the players could easily go off on tangents that they find much more interesting. FIND THE CHARACTER'S HOOKS AND USE THEM TO PULL THE CHARACTER INTO THE STORY.

Classic GM Blunder #2: Failing to pace the story well. The GM must keep the story going, giving the players something to do or react to. Every scene has a purpose and a way to lead into the next scene. KEEP THE GAME MOVING OR THE PLAYERS WILL GET BORED.

Classic GM Blunder #3: Making NPCs more important than PCs. The player characters are the protagonists of your campaign story. If they are not, why should they play? GMs sometimes love their NPCs a bit too much, allowing them to save the players, show up the players, or make the PCs useless and unimportant. IF A GM IS WRITING THEIR NPC'S STORY, WHY SHOULD THE PCs SHOW UP?

Classic GM Blunder #4: Failing to engage the Troop in the fictional world and the campaign. The GM is the author and narrator for the campaign story. If you were reading a story and you don't like the characters, the supporting characters were flat, and the setting was grey and lifeless, would you keep reading the book? Probably not. Why would you keep playing a game with the same failings? Players need to know about the game world, interact with colorful characters, encounter dramatic events, and encounter interesting things. PROVIDE THESE THINGS FOR THEM.

Classic GM Blunder #5: Failing to entertain the players. There is a reason it is called a game. The point of the game is to enjoy yourself. If players are not having fun, they have no motivation to come to your game. Run the kind of game the players want, with the kind of scenarios they want, with the kind of subplots they like. IF YOU DO NOT KNOW WHAT THE PLAYERS WANT: ASK!!

Classic GM Blunder #6: Failing to know the rules. The Game designer can only write so many rules; the publisher can only publish so many. There is no way to make rulings for every contingency in a game. That is what the GM is for. The GM must know the rules and be able to interpret them for any situation. They must be fair in their handling of the rules. They must know the rules so well, they do not have to think about them, so they can use them and still concentrate on the game story. KNOW THE RULES OR DO NOT GM!

Classic GM Blunder #7: Failing to listen to the players. A Game Master should listen to their players, determining what they like and dislike about the campaign, the game, and the GM's play style. By responding to player comments, the GM can provide the kind of game the players will enjoy and improve their own gamecraft. LISTEN TO YOUR PLAYERS, THEY ARE YOUR AUDIENCE AND YOUR STAFF.

Classic GM Blunder #8: Failing to be prepared. A GM should spend some time before the game session to organize thoughts and notes, prepare any scenes or opponents, and plan out story lines. Do not take away play time by spending time at the session to do this. Even if you are of the "wing it" school of game mastering, some preparation will allow for easier, faster, and better play. A LITTLE PREPARATION GOES A LONG WAY!

Classic GM Blunder #9: Allowing the Dice to rule the scene. Dice are used to resolve conflicts and make the RPG more of a "game". In roleplaying games, we also tell stories. Sometimes the dice generate responses that do not fit the GM's desire for the campaign saga or scene. If it is in the best interest of the game, change the results to better fit the story. WHO IS IN CHARGE? YOU OR THE DICE?

Classic GM Blunder #10: Failing to improve your your gamecraft. Roleplaying games are not static, they are always changing. What challenged and amused your players a month ago might not do it now. The way you presented information a few months ago is now old hat. Gamecraft is like an actor's craft, except it includes things that authors, storytellers, and wargamers do. Always strive to do it better than you have before. Find what works at a given time and do it. A LITTLE EFFORT TOWARDS SELF IMPROVEMENT GOES A LONG WAY!


I wish i could send it to each one of u.. :cry: :(





-Xanthus-

(Mockin at their foolishness) :twisted: :twisted:
Eos
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Post by Eos »

Great link and points, Xanthus. Sad thing is sify here has the attitude of 'it's free so no matter how much it sucks, be grateful we aren't charging you as yet to play'. I wonder how many GMs of this game are actually passionate gamers. The way they respond makes me wonder if they're just bored sysadmins who were given this job to do!
Anesthetiz
Posts: 111
Joined: Sun Sep 04, 2005 2:44 pm

Post by Anesthetiz »

In a foreign field i lay
lonely soldier unknown grave
on my dying words i pray
tell the world of A3INDIA

Relive all that i been through
last communion of my soul
rust your Gredaxe with my tears
let me tell you 'bout my years

Laying low in a blood filled trench
killing time 'til my very own death
on my face I can feel the falling rain
never see my friends again
in the smoke, in the mud and lead
smell of fear and feeling of dread
soon be time to go over the wall
rapid fire and the end of us all (THNX TO A3 TEAM)

Whistles, shouts and more gun fire
lifeless bodies hang on barbed wire
battlefield nothing but a bloody tomb
be reunited with my dead friends soon
many soldiers eighteen years
drown in mud, no more tears
surely a war no one can win
killing time about to begin :twisted: :twisted: :twisted:

Haha wat u gone do..when bad boys login?delevel 40lvls? i knw alot of ppl want to comment abt this post..Hah who cares.. :twisted:

Dawn
dredpker
Posts: 1308
Joined: Fri Sep 23, 2005 2:59 am

Post by dredpker »

DUDE THAT POEM MIGHT END UP GETTING USED FOR PROMOTIONAL PURPOSES, COZ I DONT SEE MUCH SARCASM.

AFTER READING STORIES FROM VARIOUS A3 SITES, THIS 1 TOUGH ORIGINAL ACTUALLY CREATES INTEREST.

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