
DREDRECK GOT OWNED!!!!!!!!!!!!!!!!
I HATE ARCHERS AND MAGES! Keep running around and have Freewill and Freedom Added to thier Insane Attks.aleitheia wrote:
Anyway's..
Chief's apposple on Life does a max of around..850-900 dmg..Due to life's insane crit evasion..Thankfully he never lands a crit on her..![]()
-XANTHUS-
Mages can still be pwned..if they are not wearing tht DAMM 50% MP Reduction ring.
BUT ARCHERS ARE TOO MUCH!!!!
They Got Best of all skills - Evasion, Magic Evasion, Ultimate Whistle, Stone Skin ... FREEDOM GRRRR!
NOT FAIR!
They shouldnt have been given freedom. It would hv been more balanced then.
But still....its early stages.... After lvl 130 lets see who owns who! My stats are a bit screwed up as of now..i am half mace...by 130 i will be pure Sword Knight again...and then lets see how the Insane Def stacks up against Insane Attk!
Chief
A normal int or dex mage might get owned by hks if they dnt play properly... But i still feel Blood mage rock.... coz they have fairly good dmg and hp of a warrior... Well tp,freewill that adds to it... The the best spell for mages in the whole game is a noob spell...HP absorber... it reduces attk by almost 50%... Thats wen u dont need to care much abt DEF..The opponent can see a dmg of 300 but, he wood have actually done 150-180... At 130 a blood mage will have over 2300 hp(thats wat i call insane).. @ CHIEF then if ur apos does 2200 dmg .. u wood have done only 1000-1200 dmg.. hehe..
I guess itll be easy to tank the S4 boss then.. 2300hp+400 def=can withstand a blow of 2700 dmg...
Max dmg of red=2500...
well the most difficult part of tanking red is his Bloody combos... Hes damn quick..
Thats wen HP absorber comes into place.. he'll inflict around 1500 max dmg..
Range of red=8-9 (not sure)
Range of sb=4
Range of heal=7
well.. 7+4=11 range..
That means u can even take a noob hk to heal U...
(Correct me if im wrong)
Exox-The Bloody Mage
I guess itll be easy to tank the S4 boss then.. 2300hp+400 def=can withstand a blow of 2700 dmg...
Max dmg of red=2500...
well the most difficult part of tanking red is his Bloody combos... Hes damn quick..
Thats wen HP absorber comes into place.. he'll inflict around 1500 max dmg..
Range of red=8-9 (not sure)
Range of sb=4
Range of heal=7
well.. 7+4=11 range..
That means u can even take a noob hk to heal U...
(Correct me if im wrong)
Exox-The Bloody Mage
Yea u are wrong...range of heal is 5metalmouth wrote:A normal int or dex mage might get owned by hks if they dnt play properly... But i still feel Blood mage rock.... coz they have fairly good dmg and hp of a warrior... Well tp,freewill that adds to it... The the best spell for mages in the whole game is a noob spell...HP absorber... it reduces attk by almost 50%... Thats wen u dont need to care much abt DEF..The opponent can see a dmg of 300 but, he wood have actually done 150-180... At 130 a blood mage will have over 2300 hp(thats wat i call insane).. @ CHIEF then if ur apos does 2200 dmg .. u wood have done only 1000-1200 dmg.. hehe..
Range of red=8-9 (not sure)
Range of sb=4
Range of heal=7
well.. 7+4=11 range..
That means u can even take a noob hk to heal U...
(Correct me if im wrong)
Exox-The Bloody Mage
Also Red is protected by 5 Phams...they aint gonna stand there and watch the show! So you have to go with a full party of high lvl chars with a full strategy to take on Red.
What you are also forgeting is Red tps a lot! so heal is virtually useless unlessh someone is meleeing Red and holding him to a spot. And that Circular Den of his is such that it gives no protection to the healer so u can rule out heal....tht means u need ppl with +2500 hp to charge at one go.
And as for aposple...its the deadliest of all spells if you get Crit Stack. That means HKs should work on their Crit boots and Super Shue and Accuracy in Pants.
Aposple 3 damage + Crit Boots + Super shue = 2000 x 2 x 2 = 8000 Max Damage...from that subtract the oponents HP and Def.
Technically we can take down even Blood Sword Warriors of same lvl with one shot if we get a perfect Crit Stack.
Super Shue...Thts the trick!
Thanks Chiefy.. some Hk told me it was 7..
Actually hes protected by around 10 pharms... Coz last time the Temoz people killd the RED and only three pharms... the rest 7 i killd it
..
Actually not much of strategy is involved.. V need 2 people to distract the pharms.. may b 2 warriors to pin them down... and Have around 3 archers wit UW... And obviously a Hk for buffs.. V can finish the red in no time...
And about apos think abt a Hk having a special weapon... which has around 10-20%(Not sure about a hk special weapon) hit rate...
Thats it.. 2000*2*2*2=16k dmg...??
Exox-The Bloody Mage
Actually hes protected by around 10 pharms... Coz last time the Temoz people killd the RED and only three pharms... the rest 7 i killd it


Actually not much of strategy is involved.. V need 2 people to distract the pharms.. may b 2 warriors to pin them down... and Have around 3 archers wit UW... And obviously a Hk for buffs.. V can finish the red in no time...
And about apos think abt a Hk having a special weapon... which has around 10-20%(Not sure about a hk special weapon) hit rate...
Thats it.. 2000*2*2*2=16k dmg...??


Exox-The Bloody Mage
For ur kind info....Ultimate whistle has 9 range i guess..So the Red's range does deal dmg to the archer..The trick here is to use explosion ...so tht the AOE(area of effect) hit's Red..!This way the archer can just manage to hit Red whilst avoidin his attck..
PS:Finally got my wow CD'S.....
-Xanthus-
(Quit a3 for good)
------------------------------
WoW
Aleitheia
Lvl 26 NIGHT ELF HUNTER....

PS:Finally got my wow CD'S.....



-Xanthus-
(Quit a3 for good)
------------------------------
WoW
Aleitheia
Lvl 26 NIGHT ELF HUNTER....