These are the attribute given by solting in your equipements
Garnet
Boots : Wz acquistion
Gloves : Raise attack damage
Pant : Raise evasion
Helmet: Raise Hp absortion
May not work in mage gloves
Opal
Boots : Raise critical hit rate
Gloves : Raise skill attack
Pant : Raise magic evasion
Helmet: Decrease Hp/Mp use for skills
Peridot
Boots : Raise critical hit evasion
Gloves : Raise skill duration
Pant : Raise accuracy
Helmet: Raise Mp absortion
May not work in warrior gloves
For Body armor, shield and weapon:
Garnet- Add fire damage
Opal- Add lighting damage
Peridot-Add Ice damage
The amount of attribute given may vary each it you add it, Sometime it may also fail.
Rgds,
Gmkarr
Hi, Info on Garnet, peridot and Opal
Re: Hi, Info on Garnet, peridot and Opal
err....whts the use of all this karr
we play with everythin on our stuff hehe
we play with everythin on our stuff hehe
Hi chief
Yes the boot will have critical hit rate if sucess. It will also work in item which already have critical hit rate, it may incr or decr.zchief wrote:Thanx Gmkarr!
Also tell me if this can be used in items which have no options also?
i.e if i put an opal in boots with no crit attack ...then will the boots have crit attack once I use Opal on it? Or does it only work on items which already have tht option and this just increases it further?
Rgds,
Gmkarr
Hi
It a very rare item drop by normol monsters higher probalility by hunting boss monsters. It worth lot's, far more than upgrade jewel.akabee01 wrote:also, how rare is it or is it even in the game yet. And, how much is it worth.
1more thing, like say if a boots has critical atk, and u used 1 but failed, will the critical atk disappear or just stay the same?
If you use in a item which have already critical's, the critical may incr or decr but it will not dissapear.
Rgds,
Gmkarr
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