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Greetings to all in A3 india, I have come across a few fellow friends who have came over to the A3 Singapore server to ask for help or advance information. Thus i decided to just post a newbie guide here to share with you all. I hope this will help any players one way or another especially in the break down of different categories within each class type.However note this are A3 Singapore details and may differ in the India server. One of your friend's actually ask very nicely to have my equipment's screenshots taken to share with you guys and I have allowed him to do so, perhaps he would be posting it later, Just to add on, those gears came after 9 months of hard work in this game, thus no botting was involved, i am a non-botter

*(Moderators may stick this thread up if you find it useful for your community as a general reference. Thank you.)
Now lets go:
Identifying your game:
As I always advise new players, never play because of what other’s say or which ever class dominates this game, every class has it’s own special unique way of exploring this game, to fully push the potential of this class requires a similar play style that would give it the cutting edge against other classes.
I would highly recommend all players to play through out the low lvl maps as there is a lot to explore. By following parties as a booster not only takes the fun out of exploring, it also makes you unaware of a lot of techniques you can actually pick up during low lvl trainings not to mention your spell scrolls. Area spell skill lvl requirements are included so u can further decide on the path u wish to take
Classes are divided to:
Mages - first area spell : around lvl 20+ -30 (Ice Fog – Fire Field)
Holy Knight – first area spell : around lvl 50-51 (Necten)
Archers - first area spell : around lvl 73 (Arrow storm)
Warrior – first area spell : around lvl 80-81 (Freeze)
Holy knight (HK) – divided to 2 types = STR (Mace weapon) type or DEX (Sword weapon type) Refer to A3 website for a look at how the different sets look like. Sometimes one can play a certain class just for it’s looks.
Mace adds more STR to hold the equipments and thus in the process able to give a higher damage then DEX which adds more dex to gain higher defense. This is the surface difference between the 2 classes. As for in depth detailing, Holy knight doesn’t deal much damage. But their high lvl defensive spells can really make a big difference as players find it hard to inflict high damages on the HKs.
When it comes to war, HKs can handle quite an intensive load of damage by enemies due to it’s high defensive spells, it’s heal spell also provides additional hp and also it’s “trapping” spell also locks enemy and prevent them from fleeing. But generally, due to low dmg they give out, holy knights are more to a supportive class in war.
Mages
One of the easiest class to train, given the ability to master area spells at low lvls, they can lvl up very fast during the low lvl period. Mages also are divided into 2 category and a few other sub categories. For mages first 2 basic category are: (INT) Elemental and (DEX) Non-Elemental
As usual, INT mages adds in more INT thus have higher attacking magic power but lack of Dex makes their defense rather weak. Dex mages is just the reverse, adding more dex for defense and less int thus result in weaker damage when compared to INT mages.
Mages in nature compared to 3 other classes have very weak defense. Thus a lot of players devised ways to help cover this loop hole and sub-breed of mages were created. Generally the main ones are:
(Warning: certain details on opts and it’s percentage are more to in-depth focus)
Syncro Mage (SM) - Making full use of the opt characteristics of each mage type (INT/DEX) Example: DEX boots High Critical Hit %. INT Pants higher Evasion %. Syncro mages basically spread their stats accordingly and try wear the best out of each type of gears. Mix gears some may call it.
Syncro Blood Mage (SBM) - Same characteristic of gear choices as SM. But after desired grade which is usually G7 for most players, remaining stats are pumped into HP.
Syncro Absolute Blood Mage (SAB) - Gears of both characteristics are all mounted with 30% option. Giving more stats for HP.
Blood Mage (BM) - Normal Gears, May be G6, G7, G8, G9. Once u reach desired grade, you pump remaining stats into Vitality (HP)
Absolute Blood Mage (ABM) - 30% mounted Gears. Usually in G6, G7, G8, (G9/10 is possible, but rare) When reached desired grade with 30% mount, all stats after 30% requirements are pump into Vitality. Meaning additional 30% more of HP then normal Blood mages.
Remaining types are just Full Grade Mages (FGM) - Meaning they go for maximum grade inorder to obtain maximum Attack and Defense power though their gears.
2 major weakness of mages:
After Cast Reaction.(ACR)
compared to other classes like archers, mages casting a spell takes quite a bit of time before it can perform the next action thus it’s ACR is kinda slow.
Directional Movement Reaction (DMR)
which is also slow as well, all this I tested with newbie archers and mages, mages once walk into cynick is direct K:O (Knock out, bye bye, free trip to town, u get wad I mean) for archers using a certain technique, walking into a cynick will still allow it to move out thus archers DMR is much faster then mages confirm plus chop.
In War mages play a leading role instead. No doubt their main area spell strip blast gives a very high damage at lvl 108, however it’s quite useless in arena’s which have Friendly Fire mode ON. Thus mages must learn to utilize their spells well and be able to use spells like Sedam and Pan to control the party or knighthood’s reinforcements, clearance from danger, regrouping and so on, can be kinda stressful if you want to be a good one, so consider before picking this class even though it is easiest to train. Mages are quite dependant on other classes not to say the least although they are quite popular and wanted in many parties.
Warriors
Warriors do not have high defensive spells like holy knights, however, they focus more on brutal force, thus their spells are more for increasing their attack power but it usually comes with a set back of HP reduction. Warriors are divided to 3 category - Spear, Sword and Axe. Each category adds different type of stats between str and dex.
Spear - most well balance in terms of defense and attacking power. So nothing unique
Sword - stresses on defense and thus reducing it’s attacking power.
Axe - stresses more on Attacking and in the process sacrifices defense.
Different type of weapons enables you to perform certain types of spells. Most warriors are recommended to have a sword with them which gives the ability to cast a spell called Freeze during lvl 80-81 that can be helpful in training on high lvl maps.
In war however, warriors are fully charged to the front line in attempt to chase after or engage in first hand melee combat, thus some say they are in war to waste the hp and mp pots of the enemy. So depending on your play style, all I can say is warriors are a class that is hard to train for low lvls since it’s first area spell that is useful is at lvl 80-81 requirements.
Archers
The so call stealth slayers From killing from range. Archers have very fast ACR and DMR so it’s a very independent class. But it’s really hard to obtain the spells for archers as compared to other classes due to the fact that archer spell scrolls are always on higher lvl maps then their ability at that point of time. The weakness of an archer would be the low mana whereby training can’t last very long and you need to constantly waste money on repotting your mana and teleporting, and compared to other classes you can’t really solo a boss without having to repot multiple times.
Archers are divided to a few types: Generally it’s (DEX) Bow and Cross bow (STR) archers. Bow as focusing on dex will have higher defense but lower attacking power, crossbow focus on str will lead to higher damage compared to bow archers but on the expense of giving up defense. Normal arrow shooting speed may differ as bow archers seem slightly faster then crossbow archers. But when it comes to casting spells, both class has the same speed from what we notice so far. Damage given when using bow can be quite constant but for cross bow even though higher damage may be slightly inconsistent at times.
There are also Syncro archers and blood archers as well as absolute blood archers just like mage, however most players only start such breeds at grade 7 or after grade 7 where else mages some start at grade 6 gears.
Archers in war play quite an offensive role whereby they are free scale attacking. In country war they can form a line of defense to trap enemy within its range of fire.
Above basically rounds up the weakness and pros of each class as a general guide which you might now have an impression of how they will be like when you progress through out this game. Now perhaps you would have based on the above be able to see which class actually falls into a similar blood line of your style. So if you have identified it, Go for it!
Cheers and best regards
Ed
Djedmundarch
A3 - Singapore