Inflation Has Broken the Wz Economy

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Rexzar
Posts: 8
Joined: Fri Nov 09, 2012 11:21 pm
Class: Holy Knight
Town: Temoz

Inflation Has Broken the Wz Economy

Post by Rexzar »

A3 India has been running since 2004–05, but monster Wz (Wonz) drops have basically remained the same for 20+ years.

Meanwhile, the amount of Wz in circulation has increased massively, causing huge inflation. Today, the Wz earned from normal farming is barely enough for basic expenses, and players often have to rely on selling recharge pins to already established players to keep up.

Could the Game Masters consider permanently increasing monster Wz drops by 3x or 4x?

This isn't reinventing the wheel; this is simply how economies work around the world. As inflation rises, income and money supply need to adjust accordingly.

It would also give new players a fairer chance to enter the game. And honestly, in the current economy, greed characters have got no meaning.

Just a thought for the Game Masters to consider. 🙏
Rexzar

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Blaydenx
Posts: 2
Joined: Fri Aug 14, 2026 10:52 pm
Class: Holy Knight
Town: Temoz

Re: Inflation Has Broken the Wz Economy

Post by Blaydenx »

Yea completely agree with you. The monster drops are way worse than what I remember and I have struggled massively to genuinely earn enough Wz just for basic things.

The server works for existing players, since most of the players are at a very high level. For newer players returning, it just feels like a grind which is way worse than what it used to be. At this point of time, I just cannot imagine when I would have enough Wz for buying a perfect SS or higher grade sets.

I would have suggested potentially putting Wz as purchasable options in the ship alongwith the recharge pins but I fear that unless well thought out, it will lead to greater inflation. I completely concur with Rexzar that increasing the monster Wz rate or the drop rate in general is a more elegant solution.
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