Passive skill/ mercenary skills!!! a MUST read!!

Heres where to look out for some of the advanced guides etc...
We'll keep updating them as soon as we can.
Rffgh
Posts: 86
Joined: Thu May 26, 2005 5:13 pm

Passive skill/ mercenary skills!!! a MUST read!!

Post by Rffgh »

Here's a list of the mercenary's u can choose from and the skills they got.And also all mercenaries look the same.. they look like mages but only darker and they will look a lil dif with the equips they wear.

If u got any more questions regarding this mercenary stuff post here and i will answer them to the best of my knowledge ... and for heaven's sake don't spam in here.

Credit goes to Blurgirl from the SG server.


Warrior Merc's Skills
Robust level 1
Permanently increase the max HP valaue of the merc by 100.MSP 3 is needed.

Defense Mastery level 1
Permanently increase the defense power by 3.MSP 3 is needed.

Offensive Mastery level 1
Permanently increase the attack power of the merc by 4.MSP 3 is needed.

Elemental Blow level 1
Give additional attribute damage to attack
Normal damage 10
Ice damage 9
Fire damage 9
Lighting damage 9
Proability of success 5
MSP 2 is needed

Pier level 1
Stop the action of the target for a fixed time
Damage 20
Proability of success 1
Duration 1 second
MSP 2 is needed

Blind level 1
The target is blinded for a fixed time
Damage 20
Proability of success 1
Duration 1 second
MSP 2 is needed

---------------------------------------------------------------------------

Archer Merc's skills
Robust level 1
Permanently increase the max HP valaue of the merc by 100.MSP 3 is needed.

Defense Mastery level 1
Permanently increase the defense power by 3.MSP 3 is needed.

Offensive Mastery level 1
Permanently increase the attack power of the merc by 5.MSP 3 is needed.

Precision level 1
It increase the accuracy of the merc & player.Accuracy rate is increased by 1.MSP 3 is needed

Fatality level 1
It increase the critical hit rate of the merc & player.Critical hit is increased by 1.MSP 3 is needed

Hustler level 1
When critical hit of the merc & player is successful,but the evasion rate decrease.Damage increased by 50.Evasion decreased by 1.MSP 3 is needed

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Mage Merc's skills
Robust level 1
Permanently increase the max HP valaue of the merc by 100.MSP 3 is needed.

Defense Mastery level 1
Permanently increase the defense power by 3.MSP 3 is needed.

Offensive Mastery level 1
Permanently increase the attack power of the merc by 5.MSP 3 is needed.

Blunt level 1
the attack power against a target will be consistent & at a minimum level for a fixed period of time.
Damage 100
Proability of success 1
Duration 1 second
MSP 2 is needed

Breez level 1
The attribute attack power become 0 after a fixed time.
Normal damage 10
Ice damage 20
Fire damage 20
Lighting damage 20
Proability of success 1
MSP 2 is needed

Elemental Mastery level 1
The attribute defense power become 0 for a fixed time.
Normal damage 10
Ice damage 20
Fire damage 20
Lighting damage 20
Proability of success 1
MSP 2 is needed

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Holy Knight Merc's skills
Robust level 1
Permanently increase the max HP valaue of the merc by 100.MSP 3 is needed.

Defense Mastery level 1
Permanently increase the defense power by 4.MSP 3 is needed.

Offensive Mastery level 1
Permanently increase the attack power of the merc by 4.MSP 3 is needed.

Evasion level 1
It increase the evsion possibilty of the merc & player.The possibity of evasion is increased by 1.MSP 3 is needed.

Antimagic level 1
It increase the magic evasion of merc & player.Magic evasion is increased by 1.MSP 3 is needed.

Fortune level 1
It increase the critical hit evasion of the merc & player.Critical hit evasion is increased by 1.MSP 3 is needed.
Rffgh
Posts: 86
Joined: Thu May 26, 2005 5:13 pm

Post by Rffgh »

Sorry forgot to mention ..

MSP = mercenary skill point
Rffgh
Posts: 86
Joined: Thu May 26, 2005 5:13 pm

Post by Rffgh »

now that ur done wid the Mercenary Skills u may want to have a look at the Passive skills that can be used!!!

and PSP = Passive skill points

Credit for this goes to Angelwings also from SG server.

Passive skills to be learnt in new map Hatrel.
10k lore points are needed to learn a new passive skill.
Passive skills will enhance specific skills/abilities but may have penalties on other skills/abilities at certain stages.

When u reset your Passive Skills, all prior passive skills learnt will be erased but the Wz spent will NOT be refunded. Due to our NO REFUND policy.

here we go...

Precision (Accuracy)
Lvl 1 - Accuracy + 1%
PSP required : 1
Wz required : 5000000
Lvl 2 - Accuracy + 1%
PSP required : 2
Wz required : 5000000
Lvl 3 - Accuracy + 2%
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 4
Wz required : 10000000
Lvl 4 - Accuracy + 2%
PSP required : 4
Wz required : 20000000
Lvl 5 - Accuracy + 3%
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Accuracy + 5%
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Evasion
Lvl 1 - Evasion + 1%
PSP required : 2
Wz required : 6000000
Lvl 2 - Evasion + 1%
PSP required : 2
Wz required : 6000000
Lvl 3 - Evasion + 2%
Penalty : Accuracy and Magic evasion reduced by 1 %
PSP required : 4
Wz required : 12000000
Lvl 4 - Evasion + 2%
PSP required : 6
Wz required : 24000000
Lvl 5 - Evasion + 3%
Penalty : Accuracy and Magic evasion reduced by 1 %
PSP required : 8
Wz required : 36000000
Lvl 6 - Evasion + 5%
Penalty : Accuracy and Magic evasion reduced by 1 %
PSP required : 12
Wz required : 150000000

Anti-Magic (Magic evasion for those who are too stewpig)
Lvl 1 - Magic evasion + 1%
PSP required : 1
Wz required : 5000000
Lvl 2 - Magic evasion + 1%
PSP required : 2
Wz required : 5000000
Lvl 3 - Magic evasion + 2%
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 4
Wz required : 10000000
Lvl 4 - Magic evasion + 2%
PSP required : 4
Wz required : 20000000
Lvl 5 - Magic evasion + 3%
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Magic evasion + 5%
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Robust (Vitality.. duhzzz)
Lvl 1 - Increase Max hp by 40
Penalty : Decrease max mp by 20
PSP required : 2
Wz required : 6000000
Lvl 2 - Increase Max hp by 40
Penalty : Decrease max mp by 10
PSP required : 2
Wz required : 6000000
Lvl 3 - Increase Max hp by 40
Penalty : Decrease max mp by 10
PSP required : 4
Wz required : 12000000
Lvl 4 - Increase Max hp by 120
Penalty : Decrease max mp by 20
PSP required : 5
Wz required : 24000000
Lvl 5 - Increase Max hp by 160
Penalty : Decrease max mp by 20
PSP required : 7
Wz required : 36000000
Lvl 6 - Increase Max hp by 200
Penalty : Decrease max mp by 20
PSP required : 11
Wz required : 150000000

Intelligence (are u dumb or wat?)
Lvl 1 - Increase Max mp by 40
Penalty : Decrease max hp by 20
PSP required : 1
Wz required : 5000000
Lvl 2 - Increase Max mp by 40
Penalty : Decrease max hp by 10
PSP required : 1
Wz required : 5000000
Lvl 3 - Increase Max mp by 40
Penalty : Decrease max hp by 10
PSP required : 2
Wz required : 10000000
Lvl 4 - Increase Max mp by 120
Penalty : Decrease max hp by 20
PSP required : 5
Wz required : 20000000
Lvl 5 - Increase Max mp by 160
Penalty : Decrease max hp by 20
PSP required : 5
Wz required : 30000000
Lvl 6 - Increase Max mp by 200
Penalty : Decrease max hp by 40
PSP required : 5
Wz required : 100000000

Fatality (Critical hit rate)
Lvl 1 - Critical hit rate + 1%
PSP required : 2
Wz required : 6000000
Lvl 2 - Critical hit rate + 1%
PSP required : 2
Wz required : 6000000
Lvl 3 - Critical hit rate + 2%
Penalty : Critical hit evasion reduced by 1%
PSP required : 4
Wz required : 12000000
Lvl 4 - Critical hit rate + 2%
PSP required : 6
Wz required : 24000000
Lvl 5 - Critical hit rate + 3%
Penalty : Critical hit evasion reduced by 1%
PSP required : 8
Wz required : 36000000
Lvl 6 - Critical hit rate + 5%
Penalty : Critical hit evasion reduced by 1%
PSP required : 12
Wz required : 150000000

Fortune (Critical Hit Evasion)
Lvl 1 - Critical hit evasion + 2%
Penalty : Critical hit rate reduced by 1%
PSP required : 1
Wz required : 5000000
Lvl 2 - Critical hit evasion + 2%
Penalty : Critical hit rate reduced by 1%
PSP required : 2
Wz required : 5000000
Lvl 3 - Critical hit evasion + 3%
Penalty : Critical hit rate reduced by 1%
PSP required : 4
Wz required : 10000000
Lvl 4 - Critical hit evasion + 3%
Penalty : Critical hit rate reduced by 1%
PSP required : 4
Wz required : 20000000
Lvl 5 - Critical hit evasion + 4%
Penalty : Critical hit rate reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Critical hit evasion + 6%
Penalty : Critical hit rate reduced by 1%
PSP required : 10
Wz required : 130000000

Armory
Lvl 1 - Defense + 8
Penalty : Basic attack and Skill attack reduced by 2
PSP required : 1
Wz required : 5000000
Lvl 2 - Defense + 8
Penalty : Basic attack and Skill attack reduced by 2
PSP required : 1
Wz required : 5000000
Lvl 3 - Defense + 8
Penalty : Basic attack and Skill attack reduced by 2
PSP required : 2
Wz required : 10000000
Lvl 4 - Defense + 24
Penalty : Basic attack and Skill attack reduced by 3
PSP required : 5
Wz required : 20000000
Lvl 5 - Defense + 24
Penalty : Basic attack and Skill attack reduced by 6
PSP required : 5
Wz required : 30000000
Lvl 6 - Defense + 48
Penalty : Basic attack and Skill attack reduced by 9
PSP required : 10
Wz required : 130000000

Maestro (Rune crafting success rate?)
Lvl 1 - Increase success rate of Rune crafting by 1%
Penalty : Weapon crafting success rate reduced by 1%
PSP required : 1
Wz required : 30000000
Lvl 2 - Increase success rate of Rune crafting by 1%
Penalty : Weapon crafting success rate reduced by 1%
PSP required : 1
Wz required : 30000000
Lvl 3 - Increase success rate of Rune crafting by 1%
Penalty : Weapon crafting success rate reduced by 1%
PSP required : 2
Wz required : 50000000
Lvl 4 - Increase success rate of Rune crafting by 3%
Penalty : Weapon crafting success rate reduced by 3%
PSP required : 5
Wz required : 120000000
Lvl 5 - Increase success rate of Rune crafting by 3%
Penalty : Weapon crafting success rate reduced by 3%
PSP required : 5
Wz required : 250000000
Lvl 6 - Increase success rate of Rune crafting by 4%
Penalty : Weapon crafting success rate reduced by 4%
PSP required : 10
Wz required : 400000000

Enchanter (Weapon crafting success rate?)
Lvl 1 - Increase success rate of Weapon crafting by 1%
Penalty : Rune crafting success rate reduced by 1%
PSP required : 1
Wz required : 30000000
Lvl 2 - Increase success rate of Weapon crafting by 1%
Penalty : Rune crafting success rate reduced by 1%
PSP required : 1
Wz required : 30000000
Lvl 3 - Increase success rate of Weapon crafting by 1%
Penalty : Rune crafting success rate reduced by 1%
PSP required : 2
Wz required : 50000000
Lvl 4 - Increase success rate of Weapon crafting by 3%
Penalty : Rune crafting success rate reduced by 3%
PSP required : 5
Wz required : 120000000
Lvl 5 - Increase success rate of Weapon crafting by 3%
Penalty : Rune crafting success rate reduced by 3%
PSP required : 5
Wz required : 250000000
Lvl 6 - Increase success rate of Weapon crafting by 4%
Penalty : Rune crafting success rate reduced by 4%
PSP required : 10
Wz required : 400000000


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Class Specific Passive Skills
Warrior
Mastery of Sword
Lvl 1 - Sword attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 2 - Sword attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Sword attack damage increased by 8
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Sword attack damage increased by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Sword attack damage increased by 24
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Sword attack damage increased by 48
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Mastery of Spear
Lvl 1 - Spear attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 2 - Spear attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Spear attack damage increased by 8
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Spear attack damage increased by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Spear attack damage increased by 24
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Spear attack damage increased by 48
Penalty : Accuracy and Evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Mastery of Axe
Lvl 1 - Axe attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 2 - Axe attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Axe attack damage increased by 8
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Axe attack damage increased by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Axe attack damage increased by 24
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Axe attack damage increased by 48
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000

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Holy Knight
Mastery of Sword
Lvl 1 - Sword attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 2 - Sword attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Sword attack damage increased by 8
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Sword attack damage increased by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Sword attack damage increased by 24
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Sword attack damage increased by 48
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Mastery of Mace
Lvl 1 - Mace attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 2 - Mace attack damage increased by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Mace attack damage increased by 8
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Mace attack damage increased by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Mace attack damage increased by 24
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Mace attack damage increased by 48
Penalty : Accuracy and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000



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Mage (this part you shud get what it's trying to say tho translation might be a bit off)
Non-elemental Mastery
Lvl 1 - Increase normal attack by 20
PSP required : 1
Wz required : 5000000
Lvl 2 - Increase normal attack by 20
PSP required : 1
Wz required : 5000000
Lvl 3 - Increase normal attack by 20
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 2
Wz required : 1000000
Lvl 4 - Increase normal attack by 40
PSP required : 5
Wz required : 20000000
Lvl 5 - Increase normal attack by 50
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 3000000
Lvl 6 - Increase normal attack by 90
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 13000000

Elemental Mastery
Lvl 1 - Increase Elemental attack by 20
PSP required : 1
Wz required : 5000000
Lvl 2 - Increase Elemental attack by 20
PSP required : 1
Wz required : 5000000
Lvl 3 - Increase Elemental attack by 20
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 2
Wz required : 1000000
Lvl 4 - Increase Elemental attack by 40
PSP required : 5
Wz required : 20000000
Lvl 5 - Increase Elemental attack by 50
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 3000000
Lvl 6 - Increase Elemental attack by 90
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 13000000

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Archer
Mastery of Crossbow
Lvl 1 - Crossbow damage increase by 12
PSP required : 1
Wz required : 5000000
Lvl 2 - Crossbow damage increase by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Crossbow damage increase by 12
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Crossbow damage increase by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Crossbow damage increase by 32
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Crossbow damage increase by 44
Penalty : Critical hit evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000

Mastery of Bow
Lvl 1 - Bow damage increase by 12
PSP required : 1
Wz required : 5000000
Lvl 2 - Bow damage increase by 8
PSP required : 1
Wz required : 5000000
Lvl 3 - Bow damage increase by 12
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 2
Wz required : 10000000
Lvl 4 - Bow damage increase by 24
PSP required : 5
Wz required : 20000000
Lvl 5 - Bow damage increase by 32
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 5
Wz required : 30000000
Lvl 6 - Bow damage increase by 44
Penalty : Evasion and Magic evasion reduced by 1%
PSP required : 10
Wz required : 130000000
Illuminati
Posts: 106
Joined: Tue Jul 05, 2005 8:26 pm
Class: Mage
Town: Temoz

Post by Illuminati »

havent been playing for a while .......but where on earth do find these mercnaries , i have no idea ......is it part of open beta???
Xanthus
Posts: 204
Joined: Sat May 07, 2005 8:43 pm

Post by Xanthus »

Mercenaries are meant to be hired i suppose...i think they will cme to light in OPEN BETA...

I believe these are the 1's who give AURA n stuff...(like the gm's)


Nice info there..
good job bro!!..
Rffgh
Posts: 86
Joined: Thu May 26, 2005 5:13 pm

Post by Rffgh »

You can buy them and they are called ghost stones i think. Bad news ... everytime u die the mercenary dies too and u can revive it from the same npc for 50k wz .... and the price may also inc according to the lvl of the mercenary ... so start saving up.

And before u guys ask ...


-Mercenary can be purchase at - Bellua (Quanato) / Rosee (Temoz)
-Each Mercenary cost - 500,000wz
-No Level restriction to buy mercenary
-Every player can purchase up to a maximum of - 3 Mercenary
-Players can only equip and train - 1 Mercenary at any one time
-Pressing ALT + I, A, O can access to Mercenary window. Options such as potting range/percentage can be set in this window.
-Basic Mercenary Control shortcut are - Buttons V, B, N, M
-Death of Mercenary using up saving scroll - YES
-Trading of Mercenary - NO
-Reverse Cure for Mercenary - NO
-Place Mercenary in Storage stash - NO
-Once player dies, Mercenary dies - YES
-Resurrection of a Dead Mercenary can be done at - Bellua (Quanato) / Rosee (Temoz) at a price of 50,000wz
-Will Mercenary pk players together with you when you pk - NO
-Mercenary can be pk-ed - NO
-Changing of str/dex/int/vitality stats for mercenary requires - 1000 lore points consumed from your main character
-resetting of mercenary skill points requires 5,000,000 wz
-Mercenary loses a portion of EXP when die - YES


Skill Related Infomation
-The mercenary can learn up to 6 skills,nt.
-There are three Skill types:
=Aura type which influences both mercenary and player
=The passive type which influences only mercenary and
=Special type which has an additional effect which works randomly when the owner attacks.
-MSP points for use in learning - Skill e.g. Robust etc.
-Archer Merc Passive (Includes player as well) :Critical hit rate,Accuracy,Combo critical hit
-Holy Knight Passive (Includes player as well) :Evasion,Magic Evasion,Fortune (Critical hit evasion)
-Warrior Passive (Does not include player) :Stun,Blind,Added elemental damage

Training Guide/Tips
-Mercenary gaining exp is the same rule as a member of your normal party
-Per level up - 4 stats points rewarded
-Per level up - 1 MSP point rewarded
-Best to set Mercenary to NO ATTACK mode during first 13 lvls so as not to be hit by mobs in return. This will prepare the lvls needed later for R3/R4 lvling.
-Mercenary will also get exp rewards for quest completion - YES
-Merc Warrior with Robust Lvl3 can withstand R4 mob hit.
-Mage with Robust Lvl3 can withstand R4 mob hit.

Weapons & Equipment Issues
-To unequip a Mercenary equipment to add or craft stats or simply to change weapon, Press ALT I -display merc inventory, then press I again to display your own inventory, you can now unequip your mercenary equipment into your inventory for editing.
-Playable char start with a total of 50pts for HK, 38 for Warr/Archer and 32 for Mage. So, IGC L11 need 60pts which is provided by 10 level-up.
-All Mercs start with str/int 30 and dex 20 (that's 50pts).
-Each level-up is 4 pts, so 15 levels is required to go for G2 weapon.
-Merc Mage has a 3 level advantage over Merc HK for equipping due to IGC different stats.
To summarize,
L13 - G2 wpn, L16 - full G2 armor, for Mage
L15 - G2 wpn, L18 - full G2 armor, for Warrior
L15 - G2 wpn, L18 - full G2 armor, for Archer
L16 - G2 wpn, L19 - full G2 armor, for HK
-For G3 and above, take the pts required for IGC and divide by 4. e.g. L21 for IGC G3 weapon is another 60pts from G2. That's Merc 15 level-ups, so Merc Mage use G3 weapon at L28
-Merc Warrior Lvl15 to equip G2 weapon, Lvl18 to armor G2 (due to low 4 pts per level-up)
-Merc Mage Lvl13 to equip G2 weapon, Lvl16 to armor G2 (due to low 4 pts per level-up)
-Merc uses and can be equip with the same weapon/armor as playable char, but weapon can be seen in game, armor cannot be seen in game


Other Info
-Merc Warrior at Lvl15 with Robust Lvl3 has HP of 860, that's higher than a Lvl90 G7 mage.
Maghammer
Posts: 186
Joined: Sun Jun 19, 2005 3:19 pm

Post by Maghammer »

Quite useful quad thanks! The passive skills look interesting hopefully they will be implemented soon
Wkdunreal
Posts: 15
Joined: Wed Jun 22, 2005 1:49 am

Post by Wkdunreal »

awesome work up dude i'll save this to word n wait 4 ob.
btw just how crowded is it gonna get in quanato with the present pop. and three goons behind each player :!: :!:
Inoue
Posts: 736
Joined: Fri Apr 22, 2005 3:56 pm

Post by Inoue »

saw this a long time ago....i dun think they'll come with this ob maybe in future updates. when i asked first, he said they have't tested the mercs yet but that was quite some time ago...it'll be great to have mercs but i think they'll be out in the future, not now.
Maghammer
Posts: 186
Joined: Sun Jun 19, 2005 3:19 pm

Post by Maghammer »

Yeah in singapore they omly released mercs with the final pay-to-play version
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