Grade 8 Weapons
Archer Unique Weapons
Munin bow
Decreases inflicted damage by 5%
Ignores opponent’s Critical Hit Rate
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Ghrasat Crossbow
3x Damage of successfull Critical hit
ignore oponent evasion
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Holyknight Unique Weapons
Bragir Sword
Raises Evasion by 5%
Ignores opponent’s Critical Hit Rate
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Rhoniss Mace
Raises Critical Hit Rate by 5%
Ignores opponent’s Evasion
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Mage Unique Weapons
Illmar Staff
Raises Evasion by 5%
Ignores opponent’s Critical Hit Rate
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Lugh Staff
Decreases inflicted Damage by 5%
Ignores opponent’s Magic Evasion
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Warrior Unique Weapons
Svarog Sword
Decreases inflicted Damage by 5%
Ignores opponent’s Critical Hit Rate
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Veres Spear
Raises Evasion by 5%
Raises Damage by 5%
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Hohur Axe
Raises Critical Hit by 5%
Ignores opponent’s Evasion
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Grade 9 unique weapons
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Grade 9 Archer Unique Weapons
Arrunir Bow
Decreases inflicted Damage by 7%
200 increase in maximum HP limit
Ignores opponent's Critical Hit Rate
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Zunix Crossbow
Raise Critical Hit Rate by 7%
Raise Damage by 2.5 times for a successful critical hit
Ignores opponent's Evasion
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Grade 9 Holyknight Unique Weapons
Kratsnir Sword
Raise Evasion by 7%
Raise Accuracy by 7%
Ignores opponent's Critical Hit Rate
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Zuken Mace
Raise Critical Hit Rate by 7%
Raise Evasion by 7%
Ignores opponent's Evasion
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Grade 9 Mage Weapons
Faumus Staff
Raise Evasion by 7%
200 increase in maximum HP limit
Ignores opponent's Critical Hit Rate
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Krabastaf Staff
Decreases inflicted Damage by 7%
100% increase in attribute damage
Ignores opponent's Magical Evasion
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Grade 9 Warrior Weapons
Duranzkundo Sword
Raise Accuracy by 7%
Decreases inflicted Damage by 7%
Ignores opponent's Critical Hit Rate
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Gunirrser Spear
Raise Damage by 7%
Raise Evasion by 7%
Ignore all enemy attribute defense
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Keruniax Axe
Raise Critical Hit Rate by 7%
Raise Magic Evasion by 7%
Ignores opponent's Evasion
All Unique weapons with pictures and attributes
All Unique weapons with pictures and attributes
Last edited by Irritated on Fri Aug 25, 2006 4:16 am, edited 5 times in total.
My personal favourites are in this order
g9 elemental mage staff -- insane damage due to 100% increase in attribute damage. calculate
SB = 60+60+60 = 180
Staff attributes = 60+60+60(approximately) = 180
Perfect shue = 20+20+20 (approximately, for easier calculation) = 60
Unique amulet = 20+20+20 = 60
total = 180+180+60+60 = 480 x2 = 960 - (elemental defense which aprroximately 80+80+80) = 720
and on critical = 1440 attribute damage + whatever basic damage a g9 staff gives. u'll be doing damages in the range of 3000+ in pvp on crit, 15000+ on creeps
Note:the values given and near approximates just to give an idea what they do
g8 uni Xbow -- best effect , go g8 blood(mounted if possible) n take Xbow mastery.
g9 spear -- ignore attribute defense
perfect shue = 20+20+20 = 60
amulet = 20+20+20 = 60
+spear attribute values 20+20+20 = 60
= 180
( 180*(107/100)) damage which is not defendable (7% damage raise given)
g9 elemental mage staff -- insane damage due to 100% increase in attribute damage. calculate
SB = 60+60+60 = 180
Staff attributes = 60+60+60(approximately) = 180
Perfect shue = 20+20+20 (approximately, for easier calculation) = 60
Unique amulet = 20+20+20 = 60
total = 180+180+60+60 = 480 x2 = 960 - (elemental defense which aprroximately 80+80+80) = 720
and on critical = 1440 attribute damage + whatever basic damage a g9 staff gives. u'll be doing damages in the range of 3000+ in pvp on crit, 15000+ on creeps
Note:the values given and near approximates just to give an idea what they do
g8 uni Xbow -- best effect , go g8 blood(mounted if possible) n take Xbow mastery.
g9 spear -- ignore attribute defense
perfect shue = 20+20+20 = 60
amulet = 20+20+20 = 60
+spear attribute values 20+20+20 = 60
= 180
( 180*(107/100)) damage which is not defendable (7% damage raise given)
Last edited by Irritated on Fri Aug 25, 2006 4:22 am, edited 1 time in total.
Just a correction lvl10 g9 spear has eles as 18+47+18 as warriors dont have equal elementals.... thats where cruise cms ing9 spear -- ignore attribute defense
perfect shue = 20+20+20 = 60
amulet = 20+20+20 = 60
+spear attribute values 20+20+20 = 60
= 180
( 180*(107/100)) damage which is not defendable (7% damage raise given)